It’s important to remember that 90 percent of the track’s originality is established exactly during production - not on in a as someone might suppose. Making sound original is quite hard if you use free sample packs or download preset options for guitar processors. Try to experiment with the microphones’ positions and synthesizers’ settings, use layering – that’s the only way to make your sound distinctive. Experiment! Remember that any experiment is justified if it meets the task’s requirements.
There is one intermediate operation between the first and the second step. It’s editing the recorded material and most people have many expectations about it. Considering modern computer technologies available to any professional music mixing, everything is possible during editing. You can make off key and arrhythmic singing orderly and smooth. However, it’s impossible to add energy, individuality, charm and emotions. Go easy on the Antares Auto-Tune as it impersonalizes the performer. Editing should be minimal and natural. If possible, go back to step one and record a bad fragment again.
After all instrumental and vocal tracks are recorded, it’s time to deliver it to mixing studio.
Its two main sides are space and dynamics. Space means modeling the acoustic environment, where everything takes place: perspective and plans (just like in art). Dynamics mean development and form of the music piece. Any musical form has a rise, a climax and a drop, no matter how fancy they are.
What are the differences between a good record and a bad one? Any professional music mixer will name at least three things: transparency, density and spaciousness. Let’s try to figure out what these terms mean.
Transparency is intelligibility (audibility) of instruments and voices.
Density is intensity of the sound palette, the track’s “pump” and drive.
Spaciousness is width of the sound, the aerial perspective.
You might also be interested to check my songs mixing and mastering demos.